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Salvation

Market group: Ships > Capital Ships > Command Carriers > Amarr
Inventory group: Ship > Command Carrier

Traits

Type Bonuses

Amarr Carrier bonuses per level

Command Carriers bonuses per level

Role Bonuses

Variations

Type
Archon53,000 HP72,000 HP76,300 HP775,000 MW625 tf58,000 GJ547
SalvationTech II51,500 HP70,000 HP74,500 HP786,075 MW820 tf62,850 GJ648

Basic

Mass:
1,260,000,000 kg
Portion size:
1

Rigging

Rig Size:
x-large
Calibration:
400 points

Drones

Drone Bandwidth:
0 Mbit/sec

Insurance

Capacitor

Capacitor Recharge time:
1h 20m 24.205s

Produced from

Blueprint manufacturing:
Salvation Blueprint

Industry

Type Info

Type ID:
92822
Base price:
4.33b ISK
Capacity:
2,925 m3
Faction ID:
500003
Graphic ID:
33283
Market group ID:
Amarr
Meta group ID:
Tech II
Published:
true
Race ID:
4
Radius:
1,643 m
Sound ID:
20062
Volume:
13,950,000 m3

Description

As the dust settled following the Warpath conflict of YC128, many smaller holdings on the fringes of the Amarr Empire fell into chaos. The constant onslaughts of Minmatar Republic strike teams had left these communities exposed to pirate attacks and vulnerable to internal revolt. Local holders sought a means to reimpose control while relying on their own fleets, which unlike the Imperial Navy, were largely made up of small and medium-sized ships.

They needed a way to improve the operational efficiency of these fleets while also demonstrating the awesome power of the Empire that backs them. Carthum Conglomerate’s solution to this problem was the Salvation. An advanced support carrier with robust command burst functions, it was capable of elevating a group of lesser vessels into an unstoppable armada.